How I Studied Virtual Environments at UCL
The subject that changed how I think about digital worlds
During my time at UCL, one area that completely changed how I thought about technology was virtual environments.
At first, I associated virtual environments mainly with VR headsets.
Games.
Simulations.
Digital spaces.
But the subject goes much deeper.
Virtual environments combine computer graphics, human perception, interaction, sensing, modelling, and real-time systems.
They are not only about creating digital worlds.
They are about making those worlds feel believable, useful, and responsive.
The biggest lesson
A virtual environment is not simply a 3D scene.


